DARK GAIA'S PROFILE

I develop games and I write. I have a Bachelor of Arts in creative writing and journalism. I like writing speculative fiction, horror and literary fiction, sometimes all blended together. You can find elements of my writing in my games, because I consider my games to be stories just that happen to have gameplay.

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Facebook: http://www.facebook.com/pages/Dark-Gaia-Studios/365139189465
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Legionwood 2: Rise of th...
A sprawling J-RPG game and direct sequel to Legionwood: Tale of the Two Swords.

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Legionwood 2: Rise of the Eternal's Realm

I'll have to check it out.

And don't worry, you'll still get to have the Barbarian class as well. You'll get it relatively early in the next release.

Legionwood 2: Rise of the Eternal's Realm

author=arcaneelf
Can you clarify to me why Safety Harness will reduce my threat to 75% from 150%, while wearing Gladiator Raiment, but will only reduce my threat to 50% from 100%, when I did not wear Gladiator Raiment?


Actually, I'm not sure. It seems that the engine handles stacking of bonuses differently when they subtract than when they add... I will endevour to look into it for you.

EDIT: It turns out that somehow the engine combines the percentage effects and weighs them against each other. For example, if one equipment raises by 50% and another lowers by 75%, by equipping them both, Threat will receive a 25% decrease.

And it seems that White Feather does not work. It did not raise my Threat at all. It is still 100% threat, with or without White Feather. Maybe bug? .


Just had a look now, and it is indeed broken. In the engine, Threat and TP Regen Rate both have the same abbreviation (TRG), and the White Feather was set on the wrong one. It'll be fixed in the next beta.

What is the use of Expert Sash? I do not understand it... >.< help please...
Normally, buffing Techs like Speed Up won't stack -- if you use it twice in a row, you still only get ONE stat increase. However, if you have Expert Sash equipped, these effects will now stack up to twice.

and when buying items, it seems that some items are misleading... Like Hunting Gloves, I thought that Felix can wear it, as Felix's name was lighten up. but when I bought it and tried it on Felix, he cant wear it. Unlike the main character, his name was dim black.


I've figured this one out too, and it'll be fixed. Felix can't equip gloves because he has no slot for them, but the Rogue class is still listed as being able to equip them, so I'll just remove that.

so, to get bad karma.. need to?... kill the vampire???


Leaving the vampire alive gives you bad karma. Killing it gives you good karma. However, it's only a 2 point change either way, so you probably have lots of positive karma from dialogue choices and other actions (like helping the Revanant in the dark world find his helmet, and returning the stole ring to the farm people in Corinthe). When you get to Khusan in the next Beta, you'll have a few more opportunities to be bad.

P/S : Have you ever heard of the game titled Kingdom of vo'stora?


No, I haven't heard of it.

Legionwood 2: Rise of the Eternal's Realm

author=arcaneelf
I have finished playing =D I was playing Beta 3.2

At first toxify was really annoying due to the low supply of cure, but then I started just to walk them off till they wore off, and heal them. same with other bad status ailments like silence and blind.

That's why I made it so they'd wear off after a certain number of steps, since the Antibiotics are expensive early in the game. Most of the enemies that inflict statuses will drop (or have available for stealing) items that will cure statuses.

Rogue, I found that there is no remove weapon. I can't unequipped weapons without either change the class or by having another weapon that the rogue can use. You already know about Rogue 2handed weapon on both hands.

That's a limitation of the Ace engine that I've yet to implement a workaround for. It doesn't let characters just remove equipment from a slot and have nothing equipped, and it'll only let you switch for other equipment. There's a script that fixes it though, I just haven't had the chance to add it in.

One thing about Subs-class that I hate.
Rogue/Warrior = AWESOME!!! because can dualwield.
Warrior/Rogue = VERY BAD!!! since you can't dualwield.
Rogue/Gunner = BAD!!! since you can't wield gun.

You can get a Runecraft called Gunslinger Kit in Ferrum that allows non Gunner classes to equip Guns, but of course it does mean you have to sacrifice one of your two Runecraft slots. There's also similar items that will come later in the game that allow non Ranger and non Barbarians to equip bows and heavy blades.

Also, Rogue/Warrior and Warrior/Rogue are actually two very different characters. A Rogue/Warrior is faster and can dual wield, but sacrifices the power of a pure Warrior that makes many of the Warrior techs useful, while a Warrior/Rogue cannot dual wield, but is far stronger and more versatile than a Rogue.

Is there a way for a warrior to dualwield while subs Rogue? Or does the function of subsclasses are only for their techs? If not, maybe you can retain some of the subs ability. Like for subs rogue, dualwield, for subs Gunner, high crit/rarely miss. For subs Ranger, low threat.

Your sub class grants you access to Techs only. Your main class is what determines your stats and other abilities. If I made sub classes grant their equipment proficiencies and other characteristics, there'd be no incentive to ever just have a single class, and there'd also be no difference between things like Warrior/Rogue and Rogue/Warrior, whereas those two builds are currently different.

So, a Rogue, can't wield shield nor gloves due to the dualwield, you intentionally did that right?

Yes. If you think about it, Rogues represent characters who are skilled scouts, thieves or stealth experts -- such people often wouldn't carry shields because they'd slow them down, and they'd have no reason to wear gauntlets (or heavy armor) since thematically they wouldn't be in frontline combat.

Threat, can you get any higher than 150%?
Because my warrior (100%) uses the Gladiator Armour (+50%) plus the White Feather (+50%), but he only gets 150%.
I tried to use the Harness that reduce Threat, while wearing Gladiator Armour, it reduces my Threat to 75%. With or without White Feather, it was still 75%.

It does go up to 200%, but the thing is that identical values won't stack. If you have something that gives a 50% boost, another 50% boost won't mean anything, but a 75% boost will, for example. I'm pretty sure most of the Runecrafts that grant percentage based boosts to states don't stack either.

[quoteAnyway, I couldn't find any explanation regarding the differences of Wisdom and Intellect. And what is the use of Luck? :-/

Crystalgate is correct about INT and WIS. Luck modifies your critical hit ratio, accuracy, evade rate and slightly modifies your Threat :)

And for skills, like Doublestrike, or BulletTime. The weapon effects ,Silverblade, Status effects, will not be included? So, you wont benefit from CriticalHit if use skils?... Because when I normal hit like dark foes using Silver Blade, high damage, but when I use DoubleStrike, it will stated that RESISTANCE, and the damage got abit nerfed.

If you're using a weapon that inflicts a status condition, there's still a chance that the physically based tech will inflict that status, but I don't think elemental properties are carried over as well. That's a problem with the engine, and I'd like to fix it.

By the way, try making a Rogue/Gunner with a Gunslinger Kit and have your secondary weapon be something like a Poisoned Dirk -- Bullet Time will inflict the status on all of the enemies :)

>.< I JUST knew how the study enemies skill works... I thought it would be the same like Legionwood1... but it is VERY different.. @_@ but the legionwood2 is better of course, because I tend to forget what spells work on who... =D

Well, in LW2, the skill is actually handled in the battle scripts, whereas in LW1 it's event based, so in LW2 it's a lot smoother and cleaner.

Oh yea, Rogue wielding Gladiator Blade and Assassin Blade, kills minion in one strike as he hits 3 times per round! and Crit most of the time =D I love it!!!

Some may say such weapons are kind of unbalanced, but you'd be surprised how many people actually don't get to use them because they don't bother stealing from bosses.

Bad Karma and Good Karma! I have been stealing from all of the available chest, , but I still didnt get Barbarin!!! Was it because I paid 50kyphers to get Gaia blessing?... What is the use of Gaia blessing anyway??? ...

Just stealing from chests alone won't be enough to put you into negative karma -- your choices during cut scenes and in certain quests (such as the vampire sidequest or aiding or arresting a bandit gang in the upcoming release) also change your karma value, so you must be doing something to balance out your chest stealing :)

Receiving a blessing from the priest revives any fallen party members, as Healing Crystals and staying in Inns don't do it, and it's cheaper than using an Angel's Tears.

P/S : The Lionel name still popped out when he had a dream about his father and Clara... =P

Nice catch. I'll fix that one up.

P/P/S : Legionwood 1, I hate the fact that you take the free Guardian skill off from it. Because, it actually gives us the players the sense of control and some interaction in the game. .

I took it out because that was the only such choice in the whole game, and it didn't make sense to have it in when there aren't any other meaningful choices to make. It just makes the game structure a little more consistent. Legionwood 2, however, will have plenty of said decisions to make. Legionwood 1 doesn't have much interaction, and it kinda seemed out of place for that choice to be present.

@grandra: Not sure why that's happening, but it definitely sounds like a glitch. Did you beat the Dryad in Chapter 1 or Chapter 2? I'll take a look at it. Try defeating it with everyone still alive and see if that changes anything.

@Crystalgate: I haven't done it yet, but I'm considering splitting the game's bladed weapons into two groups -- light and heavy -- with Rogues only having access to one of them, and having the other be a requirement for some of the Warrior skills, just to increase the utility of having a Warrior/Rogue over a Rogue/Warrior. What do you think?

Legionwood: Tale Of The Two Swords

Thanks for playing. I'm glad you enjoyed the game! The Orb of Origin (when it works) just puts the ultimate equipment in your inventory. I'm not too sure why it crashes exactly, as it literally just adds the items and displays a message, but I'll upload an update soon that instead just gives you the equipment directly after the battle instead of the Orb.

Re Zenith Armor: yes, that's intentional, for balance reasons. I mean, wearing it makes you pretty much invincible, so the fact that it resists buffs is a counterweight to that -- though the Creation Sword increases your stats so much that you probably won't ever need to buff again anyway.

Keep an eye out of LW2!

Legionwood 2: Rise of the Eternal's Realm

Well, enjoy it! Be sure to keep your save file handy so you can continue when the next release comes out.

Legionwood 2: Rise of the Eternal's Realm

Yep, the Final Edition is much improved, though one or two bugs might still be in (particularly the 2nd and 4th ones you mentioned).

The latest release of Legionwood 2 is also due next month (in a few weeks, actually), so keep an eye out. Thanks for playing :)

On First Projects

Sorry, I don't have a Steam account, so I can't. Feel free to copy and paste it there if you want though :)

Legionwood: Tale Of The Two Swords

Thanks for playing! The game is modeled on the older Final Fantasy games, particularly the first three, and so how the locations are set out and the pace of the game mainly comes from those. The story has a little more to it, though this game is just meant to be a fun old school RPG.

Please do try the sequel, if you have a chance. It's quite an improvement.

Legionwood: Tale Of The Two Swords Review

How did you beat him!? I thought I made him immortal... Heh, never expected anyone to do that. The plot has no handling for if someone manages to beat him.

One Night 4 is now crowdsourcing

I'd much rather pay people to create what I want, so that they actually get something out of it, and so that I have a little more free reign over what they create. I'd just like to actually earn a little money out of game development for once and pay back contributors for their hard work. There are plenty of other game developers doing this. Likewise, there are a couple of resources that I can't get for free, like the modern tileset recently put out at RPG Maker Web, and composers who expect to be paid for their hard work.

For example, people contributing free graphics and music might not like me using those materials in a commercial project later on, or they might not want the resources to be exclusive to one game. If I actually commission and pay for resources, then they can get something out of it and I can do what I need to with them.

In the past, I've been perfectly happy to fork out for graphics and other resources, and I've done it plenty of times for the previous One Night games and Legionwood. This time, however, I'm just a little low on funds in real life, so I'm trying to raise enough funds that will definitely cover what I want to do. I really don't want to release a half baked game, especially a One Night sequel, and I don't think there's anything wrong with that. I do understand the sentiment of not thinking that people using RPG Maker should earn any money from their exploits, but the truth is that sometimes we have to pay out of our own pocket for good resources and hire help to release something really good, and I think that asking fans to help contribute (especially as this is a freeware game) when the developer's financial situation isn't great at the moment is a worthwhile idea.